Constructor and Description |
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GLES20() |
Modifier and Type | Method and Description |
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static void |
glActiveTexture(int texture) |
static void |
glAttachShader(int program,
int shader) |
static void |
glBindAttribLocation(int program,
int index,
String name) |
static void |
glBindBuffer(int target,
int buffer) |
static void |
glBindFramebuffer(int target,
int framebuffer) |
static void |
glBindRenderbuffer(int target,
int renderbuffer) |
static void |
glBindTexture(int target,
int texture) |
static void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
static void |
glBlendEquation(int mode) |
static void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
static void |
glBlendFunc(int sfactor,
int dfactor) |
static void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
static void |
glBufferData(int target,
int size,
Buffer data,
int usage) |
static void |
glBufferSubData(int target,
int offset,
int size,
Buffer data) |
static int |
glCheckFramebufferStatus(int target) |
static void |
glClear(int mask) |
static void |
glClearColor(float red,
float green,
float blue,
float alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearStencil(int s) |
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
static void |
glCompileShader(int shader) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
static void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
static int |
glCreateProgram() |
static int |
glCreateShader(int type) |
static void |
glCullFace(int mode) |
static void |
glDeleteBuffers(int n,
int[] buffers,
int offset) |
static void |
glDeleteBuffers(int n,
IntBuffer buffers) |
static void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int offset) |
static void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers) |
static void |
glDeleteProgram(int program) |
static void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int offset) |
static void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers) |
static void |
glDeleteShader(int shader) |
static void |
glDeleteTextures(int n,
int[] textures,
int offset) |
static void |
glDeleteTextures(int n,
IntBuffer textures) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear,
float zFar) |
static void |
glDetachShader(int program,
int shader) |
static void |
glDisable(int cap) |
static void |
glDisableVertexAttribArray(int index) |
static void |
glDrawArrays(int mode,
int first,
int count) |
static void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
static void |
glDrawElements(int mode,
int count,
int type,
int offset) |
static void |
glEnable(int cap) |
static void |
glEnableVertexAttribArray(int index) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
static void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
static void |
glFrontFace(int mode) |
static void |
glGenBuffers(int n,
int[] buffers,
int offset) |
static void |
glGenBuffers(int n,
IntBuffer buffers) |
static void |
glGenerateMipmap(int target) |
static void |
glGenFramebuffers(int n,
int[] framebuffers,
int offset) |
static void |
glGenFramebuffers(int n,
IntBuffer framebuffers) |
static void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int offset) |
static void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers) |
static void |
glGenTextures(int n,
int[] textures,
int offset) |
static void |
glGenTextures(int n,
IntBuffer textures) |
static String |
glGetActiveAttrib(int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset) |
static String |
glGetActiveAttrib(int program,
int index,
IntBuffer size,
IntBuffer type) |
static void |
glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset) |
static void |
glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name) |
static String |
glGetActiveUniform(int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset) |
static String |
glGetActiveUniform(int program,
int index,
IntBuffer size,
IntBuffer type) |
static void |
glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset) |
static void |
glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name) |
static void |
glGetAttachedShaders(int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset) |
static void |
glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders) |
static int |
glGetAttribLocation(int program,
String name) |
static void |
glGetBooleanv(int pname,
boolean[] params,
int offset) |
static void |
glGetBooleanv(int pname,
IntBuffer params) |
static void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
static int |
glGetError() |
static void |
glGetFloatv(int pname,
float[] params,
int offset) |
static void |
glGetFloatv(int pname,
FloatBuffer params) |
static void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int offset) |
static void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params) |
static void |
glGetIntegerv(int pname,
int[] params,
int offset) |
static void |
glGetIntegerv(int pname,
IntBuffer params) |
static String |
glGetProgramInfoLog(int program) |
static void |
glGetProgramiv(int program,
int pname,
int[] params,
int offset) |
static void |
glGetProgramiv(int program,
int pname,
IntBuffer params) |
static void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params) |
static String |
glGetShaderInfoLog(int shader) |
static void |
glGetShaderiv(int shader,
int pname,
int[] params,
int offset) |
static void |
glGetShaderiv(int shader,
int pname,
IntBuffer params) |
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset) |
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision) |
static String |
glGetShaderSource(int shader) |
static void |
glGetShaderSource(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset) |
static void |
glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
byte source) |
static String |
glGetString(int name) |
static void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int offset) |
static void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
static void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
static void |
glGetUniformfv(int program,
int location,
float[] params,
int offset) |
static void |
glGetUniformfv(int program,
int location,
FloatBuffer params) |
static void |
glGetUniformiv(int program,
int location,
int[] params,
int offset) |
static void |
glGetUniformiv(int program,
int location,
IntBuffer params) |
static int |
glGetUniformLocation(int program,
String name) |
static void |
glGetVertexAttribfv(int index,
int pname,
float[] params,
int offset) |
static void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params) |
static void |
glGetVertexAttribiv(int index,
int pname,
int[] params,
int offset) |
static void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params) |
static void |
glHint(int target,
int mode) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsFramebuffer(int framebuffer) |
static boolean |
glIsProgram(int program) |
static boolean |
glIsRenderbuffer(int renderbuffer) |
static boolean |
glIsShader(int shader) |
static boolean |
glIsTexture(int texture) |
static void |
glLineWidth(float width) |
static void |
glLinkProgram(int program) |
static void |
glPixelStorei(int pname,
int param) |
static void |
glPolygonOffset(float factor,
float units) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
static void |
glReleaseShaderCompiler() |
static void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
static void |
glSampleCoverage(float value,
boolean invert) |
static void |
glScissor(int x,
int y,
int width,
int height) |
static void |
glShaderBinary(int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length) |
static void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length) |
static void |
glShaderSource(int shader,
String string) |
static void |
glStencilFunc(int func,
int ref,
int mask) |
static void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilMaskSeparate(int face,
int mask) |
static void |
glStencilOp(int fail,
int zfail,
int zpass) |
static void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
static void |
glTexParameterf(int target,
int pname,
float param) |
static void |
glTexParameterfv(int target,
int pname,
float[] params,
int offset) |
static void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
static void |
glTexParameteri(int target,
int pname,
int param) |
static void |
glTexParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
static void |
glUniform1f(int location,
float x) |
static void |
glUniform1fv(int location,
int count,
float[] v,
int offset) |
static void |
glUniform1fv(int location,
int count,
FloatBuffer v) |
static void |
glUniform1i(int location,
int x) |
static void |
glUniform1iv(int location,
int count,
int[] v,
int offset) |
static void |
glUniform1iv(int location,
int count,
IntBuffer v) |
static void |
glUniform2f(int location,
float x,
float y) |
static void |
glUniform2fv(int location,
int count,
float[] v,
int offset) |
static void |
glUniform2fv(int location,
int count,
FloatBuffer v) |
static void |
glUniform2i(int location,
int x,
int y) |
static void |
glUniform2iv(int location,
int count,
int[] v,
int offset) |
static void |
glUniform2iv(int location,
int count,
IntBuffer v) |
static void |
glUniform3f(int location,
float x,
float y,
float z) |
static void |
glUniform3fv(int location,
int count,
float[] v,
int offset) |
static void |
glUniform3fv(int location,
int count,
FloatBuffer v) |
static void |
glUniform3i(int location,
int x,
int y,
int z) |
static void |
glUniform3iv(int location,
int count,
int[] v,
int offset) |
static void |
glUniform3iv(int location,
int count,
IntBuffer v) |
static void |
glUniform4f(int location,
float x,
float y,
float z,
float w) |
static void |
glUniform4fv(int location,
int count,
float[] v,
int offset) |
static void |
glUniform4fv(int location,
int count,
FloatBuffer v) |
static void |
glUniform4i(int location,
int x,
int y,
int z,
int w) |
static void |
glUniform4iv(int location,
int count,
int[] v,
int offset) |
static void |
glUniform4iv(int location,
int count,
IntBuffer v) |
static void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUseProgram(int program) |
static void |
glValidateProgram(int program) |
static void |
glVertexAttrib1f(int indx,
float x) |
static void |
glVertexAttrib1fv(int indx,
float[] values,
int offset) |
static void |
glVertexAttrib1fv(int indx,
FloatBuffer values) |
static void |
glVertexAttrib2f(int indx,
float x,
float y) |
static void |
glVertexAttrib2fv(int indx,
float[] values,
int offset) |
static void |
glVertexAttrib2fv(int indx,
FloatBuffer values) |
static void |
glVertexAttrib3f(int indx,
float x,
float y,
float z) |
static void |
glVertexAttrib3fv(int indx,
float[] values,
int offset) |
static void |
glVertexAttrib3fv(int indx,
FloatBuffer values) |
static void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w) |
static void |
glVertexAttrib4fv(int indx,
float[] values,
int offset) |
static void |
glVertexAttrib4fv(int indx,
FloatBuffer values) |
static void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr) |
static void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int offset) |
static void |
glViewport(int x,
int y,
int width,
int height) |
public static final int GL_ACTIVE_TEXTURE
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_FALSE
public static final int GL_TRUE
public static final int GL_POINTS
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_FAN
public static final int GL_ZERO
public static final int GL_ONE
public static final int GL_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_FUNC_ADD
public static final int GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_ALPHA
public static final int GL_FUNC_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
public static final int GL_BLEND_DST_RGB
public static final int GL_BLEND_SRC_RGB
public static final int GL_BLEND_DST_ALPHA
public static final int GL_BLEND_SRC_ALPHA
public static final int GL_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_BLEND_COLOR
public static final int GL_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_STREAM_DRAW
public static final int GL_STATIC_DRAW
public static final int GL_DYNAMIC_DRAW
public static final int GL_BUFFER_SIZE
public static final int GL_BUFFER_USAGE
public static final int GL_CURRENT_VERTEX_ATTRIB
public static final int GL_FRONT
public static final int GL_BACK
public static final int GL_FRONT_AND_BACK
public static final int GL_TEXTURE_2D
public static final int GL_CULL_FACE
public static final int GL_BLEND
public static final int GL_DITHER
public static final int GL_STENCIL_TEST
public static final int GL_DEPTH_TEST
public static final int GL_SCISSOR_TEST
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_COVERAGE
public static final int GL_NO_ERROR
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_VALUE
public static final int GL_INVALID_OPERATION
public static final int GL_OUT_OF_MEMORY
public static final int GL_CW
public static final int GL_CCW
public static final int GL_LINE_WIDTH
public static final int GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_CULL_FACE_MODE
public static final int GL_FRONT_FACE
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_FUNC
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_WRITEMASK
public static final int GL_VIEWPORT
public static final int GL_SCISSOR_BOX
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_SUBPIXEL_BITS
public static final int GL_RED_BITS
public static final int GL_GREEN_BITS
public static final int GL_BLUE_BITS
public static final int GL_ALPHA_BITS
public static final int GL_DEPTH_BITS
public static final int GL_STENCIL_BITS
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLES
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_DONT_CARE
public static final int GL_FASTEST
public static final int GL_NICEST
public static final int GL_GENERATE_MIPMAP_HINT
public static final int GL_BYTE
public static final int GL_UNSIGNED_BYTE
public static final int GL_SHORT
public static final int GL_UNSIGNED_SHORT
public static final int GL_INT
public static final int GL_UNSIGNED_INT
public static final int GL_FLOAT
public static final int GL_FIXED
public static final int GL_DEPTH_COMPONENT
public static final int GL_ALPHA
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_FRAGMENT_SHADER
public static final int GL_VERTEX_SHADER
public static final int GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VARYING_VECTORS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_SHADER_TYPE
public static final int GL_DELETE_STATUS
public static final int GL_LINK_STATUS
public static final int GL_VALIDATE_STATUS
public static final int GL_ATTACHED_SHADERS
public static final int GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_SHADING_LANGUAGE_VERSION
public static final int GL_CURRENT_PROGRAM
public static final int GL_NEVER
public static final int GL_LESS
public static final int GL_EQUAL
public static final int GL_LEQUAL
public static final int GL_GREATER
public static final int GL_NOTEQUAL
public static final int GL_GEQUAL
public static final int GL_ALWAYS
public static final int GL_KEEP
public static final int GL_REPLACE
public static final int GL_INCR
public static final int GL_DECR
public static final int GL_INVERT
public static final int GL_INCR_WRAP
public static final int GL_DECR_WRAP
public static final int GL_VENDOR
public static final int GL_RENDERER
public static final int GL_VERSION
public static final int GL_EXTENSIONS
public static final int GL_NEAREST
public static final int GL_LINEAR
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE
public static final int GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_REPEAT
public static final int GL_CLAMP_TO_EDGE
public static final int GL_MIRRORED_REPEAT
public static final int GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC4
public static final int GL_INT_VEC2
public static final int GL_INT_VEC3
public static final int GL_INT_VEC4
public static final int GL_BOOL
public static final int GL_BOOL_VEC2
public static final int GL_BOOL_VEC3
public static final int GL_BOOL_VEC4
public static final int GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT4
public static final int GL_SAMPLER_2D
public static final int GL_SAMPLER_CUBE
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_COMPILE_STATUS
public static final int GL_INFO_LOG_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_COMPILER
public static final int GL_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_LOW_FLOAT
public static final int GL_MEDIUM_FLOAT
public static final int GL_HIGH_FLOAT
public static final int GL_LOW_INT
public static final int GL_MEDIUM_INT
public static final int GL_HIGH_INT
public static final int GL_FRAMEBUFFER
public static final int GL_RENDERBUFFER
public static final int GL_RGBA4
public static final int GL_RGB5_A1
public static final int GL_RGB565
public static final int GL_DEPTH_COMPONENT16
@Deprecated public static final int GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX8
public static final int GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_COLOR_ATTACHMENT0
public static final int GL_DEPTH_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT
public static final int GL_NONE
public static final int GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING
public static final int GL_MAX_RENDERBUFFER_SIZE
public static final int GL_INVALID_FRAMEBUFFER_OPERATION
public static void glActiveTexture(int texture)
public static void glAttachShader(int program, int shader)
public static void glBindAttribLocation(int program, int index, String name)
public static void glBindBuffer(int target, int buffer)
public static void glBindFramebuffer(int target, int framebuffer)
public static void glBindRenderbuffer(int target, int renderbuffer)
public static void glBindTexture(int target, int texture)
public static void glBlendColor(float red, float green, float blue, float alpha)
public static void glBlendEquation(int mode)
public static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
public static void glBlendFunc(int sfactor, int dfactor)
public static void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
public static void glBufferData(int target, int size, Buffer data, int usage)
public static void glBufferSubData(int target, int offset, int size, Buffer data)
public static int glCheckFramebufferStatus(int target)
public static void glClear(int mask)
public static void glClearColor(float red, float green, float blue, float alpha)
public static void glClearDepthf(float depth)
public static void glClearStencil(int s)
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void glCompileShader(int shader)
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public static int glCreateProgram()
public static int glCreateShader(int type)
public static void glCullFace(int mode)
public static void glDeleteBuffers(int n, int[] buffers, int offset)
public static void glDeleteBuffers(int n, IntBuffer buffers)
public static void glDeleteFramebuffers(int n, int[] framebuffers, int offset)
public static void glDeleteFramebuffers(int n, IntBuffer framebuffers)
public static void glDeleteProgram(int program)
public static void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset)
public static void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
public static void glDeleteShader(int shader)
public static void glDeleteTextures(int n, int[] textures, int offset)
public static void glDeleteTextures(int n, IntBuffer textures)
public static void glDepthFunc(int func)
public static void glDepthMask(boolean flag)
public static void glDepthRangef(float zNear, float zFar)
public static void glDetachShader(int program, int shader)
public static void glDisable(int cap)
public static void glDisableVertexAttribArray(int index)
public static void glDrawArrays(int mode, int first, int count)
public static void glDrawElements(int mode, int count, int type, int offset)
public static void glDrawElements(int mode, int count, int type, Buffer indices)
public static void glEnable(int cap)
public static void glEnableVertexAttribArray(int index)
public static void glFinish()
public static void glFlush()
public static void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
public static void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
public static void glFrontFace(int mode)
public static void glGenBuffers(int n, int[] buffers, int offset)
public static void glGenBuffers(int n, IntBuffer buffers)
public static void glGenerateMipmap(int target)
public static void glGenFramebuffers(int n, int[] framebuffers, int offset)
public static void glGenFramebuffers(int n, IntBuffer framebuffers)
public static void glGenRenderbuffers(int n, int[] renderbuffers, int offset)
public static void glGenRenderbuffers(int n, IntBuffer renderbuffers)
public static void glGenTextures(int n, int[] textures, int offset)
public static void glGenTextures(int n, IntBuffer textures)
public static void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
public static void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
public static String glGetActiveAttrib(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
public static String glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
public static void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
public static void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
public static String glGetActiveUniform(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
public static String glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
public static void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset)
public static void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
public static int glGetAttribLocation(int program, String name)
public static void glGetBooleanv(int pname, boolean[] params, int offset)
public static void glGetBooleanv(int pname, IntBuffer params)
public static void glGetBufferParameteriv(int target, int pname, int[] params, int offset)
public static void glGetBufferParameteriv(int target, int pname, IntBuffer params)
public static int glGetError()
public static void glGetFloatv(int pname, float[] params, int offset)
public static void glGetFloatv(int pname, FloatBuffer params)
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset)
public static void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
public static void glGetIntegerv(int pname, int[] params, int offset)
public static void glGetIntegerv(int pname, IntBuffer params)
public static void glGetProgramiv(int program, int pname, int[] params, int offset)
public static void glGetProgramiv(int program, int pname, IntBuffer params)
public static String glGetProgramInfoLog(int program)
public static void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset)
public static void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
public static void glGetShaderiv(int shader, int pname, int[] params, int offset)
public static void glGetShaderiv(int shader, int pname, IntBuffer params)
public static String glGetShaderInfoLog(int shader)
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
public static void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
public static void glGetShaderSource(int shader, int bufsize, IntBuffer length, byte source)
public static String glGetShaderSource(int shader)
public static String glGetString(int name)
public static void glGetTexParameterfv(int target, int pname, float[] params, int offset)
public static void glGetTexParameterfv(int target, int pname, FloatBuffer params)
public static void glGetTexParameteriv(int target, int pname, int[] params, int offset)
public static void glGetTexParameteriv(int target, int pname, IntBuffer params)
public static void glGetUniformfv(int program, int location, float[] params, int offset)
public static void glGetUniformfv(int program, int location, FloatBuffer params)
public static void glGetUniformiv(int program, int location, int[] params, int offset)
public static void glGetUniformiv(int program, int location, IntBuffer params)
public static int glGetUniformLocation(int program, String name)
public static void glGetVertexAttribfv(int index, int pname, float[] params, int offset)
public static void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
public static void glGetVertexAttribiv(int index, int pname, int[] params, int offset)
public static void glGetVertexAttribiv(int index, int pname, IntBuffer params)
public static void glHint(int target, int mode)
public static boolean glIsBuffer(int buffer)
public static boolean glIsEnabled(int cap)
public static boolean glIsFramebuffer(int framebuffer)
public static boolean glIsProgram(int program)
public static boolean glIsRenderbuffer(int renderbuffer)
public static boolean glIsShader(int shader)
public static boolean glIsTexture(int texture)
public static void glLineWidth(float width)
public static void glLinkProgram(int program)
public static void glPixelStorei(int pname, int param)
public static void glPolygonOffset(float factor, float units)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
public static void glReleaseShaderCompiler()
public static void glRenderbufferStorage(int target, int internalformat, int width, int height)
public static void glSampleCoverage(float value, boolean invert)
public static void glScissor(int x, int y, int width, int height)
public static void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length)
public static void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
public static void glShaderSource(int shader, String string)
public static void glStencilFunc(int func, int ref, int mask)
public static void glStencilFuncSeparate(int face, int func, int ref, int mask)
public static void glStencilMask(int mask)
public static void glStencilMaskSeparate(int face, int mask)
public static void glStencilOp(int fail, int zfail, int zpass)
public static void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
public static void glTexParameterf(int target, int pname, float param)
public static void glTexParameterfv(int target, int pname, float[] params, int offset)
public static void glTexParameterfv(int target, int pname, FloatBuffer params)
public static void glTexParameteri(int target, int pname, int param)
public static void glTexParameteriv(int target, int pname, int[] params, int offset)
public static void glTexParameteriv(int target, int pname, IntBuffer params)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
public static void glUniform1f(int location, float x)
public static void glUniform1fv(int location, int count, float[] v, int offset)
public static void glUniform1fv(int location, int count, FloatBuffer v)
public static void glUniform1i(int location, int x)
public static void glUniform1iv(int location, int count, int[] v, int offset)
public static void glUniform1iv(int location, int count, IntBuffer v)
public static void glUniform2f(int location, float x, float y)
public static void glUniform2fv(int location, int count, float[] v, int offset)
public static void glUniform2fv(int location, int count, FloatBuffer v)
public static void glUniform2i(int location, int x, int y)
public static void glUniform2iv(int location, int count, int[] v, int offset)
public static void glUniform2iv(int location, int count, IntBuffer v)
public static void glUniform3f(int location, float x, float y, float z)
public static void glUniform3fv(int location, int count, float[] v, int offset)
public static void glUniform3fv(int location, int count, FloatBuffer v)
public static void glUniform3i(int location, int x, int y, int z)
public static void glUniform3iv(int location, int count, int[] v, int offset)
public static void glUniform3iv(int location, int count, IntBuffer v)
public static void glUniform4f(int location, float x, float y, float z, float w)
public static void glUniform4fv(int location, int count, float[] v, int offset)
public static void glUniform4fv(int location, int count, FloatBuffer v)
public static void glUniform4i(int location, int x, int y, int z, int w)
public static void glUniform4iv(int location, int count, int[] v, int offset)
public static void glUniform4iv(int location, int count, IntBuffer v)
public static void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUseProgram(int program)
public static void glValidateProgram(int program)
public static void glVertexAttrib1f(int indx, float x)
public static void glVertexAttrib1fv(int indx, float[] values, int offset)
public static void glVertexAttrib1fv(int indx, FloatBuffer values)
public static void glVertexAttrib2f(int indx, float x, float y)
public static void glVertexAttrib2fv(int indx, float[] values, int offset)
public static void glVertexAttrib2fv(int indx, FloatBuffer values)
public static void glVertexAttrib3f(int indx, float x, float y, float z)
public static void glVertexAttrib3fv(int indx, float[] values, int offset)
public static void glVertexAttrib3fv(int indx, FloatBuffer values)
public static void glVertexAttrib4f(int indx, float x, float y, float z, float w)
public static void glVertexAttrib4fv(int indx, float[] values, int offset)
public static void glVertexAttrib4fv(int indx, FloatBuffer values)
public static void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset)
public static void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
public static void glViewport(int x, int y, int width, int height)