Constructor and Description |
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GLES10() |
Modifier and Type | Method and Description |
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static void |
glActiveTexture(int texture) |
static void |
glAlphaFunc(int func,
float ref) |
static void |
glAlphaFuncx(int func,
int ref) |
static void |
glBindTexture(int target,
int texture) |
static void |
glBlendFunc(int sfactor,
int dfactor) |
static void |
glClear(int mask) |
static void |
glClearColor(float red,
float green,
float blue,
float alpha) |
static void |
glClearColorx(int red,
int green,
int blue,
int alpha) |
static void |
glClearDepthf(float depth) |
static void |
glClearDepthx(int depth) |
static void |
glClearStencil(int s) |
static void |
glClientActiveTexture(int texture) |
static void |
glColor4f(float red,
float green,
float blue,
float alpha) |
static void |
glColor4x(int red,
int green,
int blue,
int alpha) |
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
static void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer) |
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
static void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
static void |
glCullFace(int mode) |
static void |
glDeleteTextures(int n,
int[] textures,
int offset) |
static void |
glDeleteTextures(int n,
IntBuffer textures) |
static void |
glDepthFunc(int func) |
static void |
glDepthMask(boolean flag) |
static void |
glDepthRangef(float zNear,
float zFar) |
static void |
glDepthRangex(int zNear,
int zFar) |
static void |
glDisable(int cap) |
static void |
glDisableClientState(int array) |
static void |
glDrawArrays(int mode,
int first,
int count) |
static void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
static void |
glEnable(int cap) |
static void |
glEnableClientState(int array) |
static void |
glFinish() |
static void |
glFlush() |
static void |
glFogf(int pname,
float param) |
static void |
glFogfv(int pname,
float[] params,
int offset) |
static void |
glFogfv(int pname,
FloatBuffer params) |
static void |
glFogx(int pname,
int param) |
static void |
glFogxv(int pname,
int[] params,
int offset) |
static void |
glFogxv(int pname,
IntBuffer params) |
static void |
glFrontFace(int mode) |
static void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar) |
static void |
glFrustumx(int left,
int right,
int bottom,
int top,
int zNear,
int zFar) |
static void |
glGenTextures(int n,
int[] textures,
int offset) |
static void |
glGenTextures(int n,
IntBuffer textures) |
static int |
glGetError() |
static void |
glGetIntegerv(int pname,
int[] params,
int offset) |
static void |
glGetIntegerv(int pname,
IntBuffer params) |
static String |
glGetString(int name) |
static void |
glHint(int target,
int mode) |
static void |
glLightf(int light,
int pname,
float param) |
static void |
glLightfv(int light,
int pname,
float[] params,
int offset) |
static void |
glLightfv(int light,
int pname,
FloatBuffer params) |
static void |
glLightModelf(int pname,
float param) |
static void |
glLightModelfv(int pname,
float[] params,
int offset) |
static void |
glLightModelfv(int pname,
FloatBuffer params) |
static void |
glLightModelx(int pname,
int param) |
static void |
glLightModelxv(int pname,
int[] params,
int offset) |
static void |
glLightModelxv(int pname,
IntBuffer params) |
static void |
glLightx(int light,
int pname,
int param) |
static void |
glLightxv(int light,
int pname,
int[] params,
int offset) |
static void |
glLightxv(int light,
int pname,
IntBuffer params) |
static void |
glLineWidth(float width) |
static void |
glLineWidthx(int width) |
static void |
glLoadIdentity() |
static void |
glLoadMatrixf(float[] m,
int offset) |
static void |
glLoadMatrixf(FloatBuffer m) |
static void |
glLoadMatrixx(int[] m,
int offset) |
static void |
glLoadMatrixx(IntBuffer m) |
static void |
glLogicOp(int opcode) |
static void |
glMaterialf(int face,
int pname,
float param) |
static void |
glMaterialfv(int face,
int pname,
float[] params,
int offset) |
static void |
glMaterialfv(int face,
int pname,
FloatBuffer params) |
static void |
glMaterialx(int face,
int pname,
int param) |
static void |
glMaterialxv(int face,
int pname,
int[] params,
int offset) |
static void |
glMaterialxv(int face,
int pname,
IntBuffer params) |
static void |
glMatrixMode(int mode) |
static void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
static void |
glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q) |
static void |
glMultMatrixf(float[] m,
int offset) |
static void |
glMultMatrixf(FloatBuffer m) |
static void |
glMultMatrixx(int[] m,
int offset) |
static void |
glMultMatrixx(IntBuffer m) |
static void |
glNormal3f(float nx,
float ny,
float nz) |
static void |
glNormal3x(int nx,
int ny,
int nz) |
static void |
glNormalPointer(int type,
int stride,
Buffer pointer) |
static void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar) |
static void |
glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar) |
static void |
glPixelStorei(int pname,
int param) |
static void |
glPointSize(float size) |
static void |
glPointSizex(int size) |
static void |
glPolygonOffset(float factor,
float units) |
static void |
glPolygonOffsetx(int factor,
int units) |
static void |
glPopMatrix() |
static void |
glPushMatrix() |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
static void |
glRotatef(float angle,
float x,
float y,
float z) |
static void |
glRotatex(int angle,
int x,
int y,
int z) |
static void |
glSampleCoverage(float value,
boolean invert) |
static void |
glSampleCoveragex(int value,
boolean invert) |
static void |
glScalef(float x,
float y,
float z) |
static void |
glScalex(int x,
int y,
int z) |
static void |
glScissor(int x,
int y,
int width,
int height) |
static void |
glShadeModel(int mode) |
static void |
glStencilFunc(int func,
int ref,
int mask) |
static void |
glStencilMask(int mask) |
static void |
glStencilOp(int fail,
int zfail,
int zpass) |
static void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer) |
static void |
glTexEnvf(int target,
int pname,
float param) |
static void |
glTexEnvfv(int target,
int pname,
float[] params,
int offset) |
static void |
glTexEnvfv(int target,
int pname,
FloatBuffer params) |
static void |
glTexEnvx(int target,
int pname,
int param) |
static void |
glTexEnvxv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexEnvxv(int target,
int pname,
IntBuffer params) |
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
static void |
glTexParameterf(int target,
int pname,
float param) |
static void |
glTexParameterx(int target,
int pname,
int param) |
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
static void |
glTranslatef(float x,
float y,
float z) |
static void |
glTranslatex(int x,
int y,
int z) |
static void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer) |
static void |
glViewport(int x,
int y,
int width,
int height) |
public static final int GL_ADD
public static final int GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALPHA
public static final int GL_ALPHA_BITS
public static final int GL_ALPHA_TEST
public static final int GL_ALWAYS
public static final int GL_AMBIENT
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_AND
public static final int GL_AND_INVERTED
public static final int GL_AND_REVERSE
public static final int GL_BACK
public static final int GL_BLEND
public static final int GL_BLUE_BITS
public static final int GL_BYTE
public static final int GL_CCW
public static final int GL_CLAMP_TO_EDGE
public static final int GL_CLEAR
public static final int GL_COLOR_ARRAY
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_LOGIC_OP
public static final int GL_COLOR_MATERIAL
public static final int GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_COPY
public static final int GL_COPY_INVERTED
public static final int GL_CULL_FACE
public static final int GL_CW
public static final int GL_DECAL
public static final int GL_DECR
public static final int GL_DEPTH_BITS
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_TEST
public static final int GL_DIFFUSE
public static final int GL_DITHER
public static final int GL_DONT_CARE
public static final int GL_DST_ALPHA
public static final int GL_DST_COLOR
public static final int GL_EMISSION
public static final int GL_EQUAL
public static final int GL_EQUIV
public static final int GL_EXP
public static final int GL_EXP2
public static final int GL_EXTENSIONS
public static final int GL_FALSE
public static final int GL_FASTEST
public static final int GL_FIXED
public static final int GL_FLAT
public static final int GL_FLOAT
public static final int GL_FOG
public static final int GL_FOG_COLOR
public static final int GL_FOG_DENSITY
public static final int GL_FOG_END
public static final int GL_FOG_HINT
public static final int GL_FOG_MODE
public static final int GL_FOG_START
public static final int GL_FRONT
public static final int GL_FRONT_AND_BACK
public static final int GL_GEQUAL
public static final int GL_GREATER
public static final int GL_GREEN_BITS
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
public static final int GL_INCR
public static final int GL_INVALID_ENUM
public static final int GL_INVALID_OPERATION
public static final int GL_INVALID_VALUE
public static final int GL_INVERT
public static final int GL_KEEP
public static final int GL_LEQUAL
public static final int GL_LESS
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT0
public static final int GL_LIGHT1
public static final int GL_LIGHT2
public static final int GL_LIGHT3
public static final int GL_LIGHT4
public static final int GL_LIGHT5
public static final int GL_LIGHT6
public static final int GL_LIGHT7
public static final int GL_LIGHTING
public static final int GL_LINE_LOOP
public static final int GL_LINE_SMOOTH
public static final int GL_LINE_SMOOTH_HINT
public static final int GL_LINE_STRIP
public static final int GL_LINEAR
public static final int GL_LINEAR_ATTENUATION
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINES
public static final int GL_LUMINANCE
public static final int GL_LUMINANCE_ALPHA
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_LIGHTS
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_TEXTURE_UNITS
public static final int GL_MAX_VIEWPORT_DIMS
public static final int GL_MODELVIEW
public static final int GL_MODULATE
public static final int GL_MULTISAMPLE
public static final int GL_NAND
public static final int GL_NEAREST
public static final int GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEVER
public static final int GL_NICEST
public static final int GL_NO_ERROR
public static final int GL_NOOP
public static final int GL_NOR
public static final int GL_NORMAL_ARRAY
public static final int GL_NORMALIZE
public static final int GL_NOTEQUAL
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_ONE
public static final int GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_COLOR
public static final int GL_OR
public static final int GL_OR_INVERTED
public static final int GL_OR_REVERSE
public static final int GL_OUT_OF_MEMORY
public static final int GL_PACK_ALIGNMENT
public static final int GL_PALETTE4_R5_G6_B5_OES
public static final int GL_PALETTE4_RGB5_A1_OES
public static final int GL_PALETTE4_RGB8_OES
public static final int GL_PALETTE4_RGBA4_OES
public static final int GL_PALETTE4_RGBA8_OES
public static final int GL_PALETTE8_R5_G6_B5_OES
public static final int GL_PALETTE8_RGB5_A1_OES
public static final int GL_PALETTE8_RGB8_OES
public static final int GL_PALETTE8_RGBA4_OES
public static final int GL_PALETTE8_RGBA8_OES
public static final int GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_POINT_SMOOTH
public static final int GL_POINT_SMOOTH_HINT
public static final int GL_POINTS
public static final int GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_SIZE
public static final int GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_SMOOTH_HINT
public static final int GL_POSITION
public static final int GL_PROJECTION
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_RED_BITS
public static final int GL_RENDERER
public static final int GL_REPEAT
public static final int GL_REPLACE
public static final int GL_RESCALE_NORMAL
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_COVERAGE
public static final int GL_SCISSOR_TEST
public static final int GL_SET
public static final int GL_SHININESS
public static final int GL_SHORT
public static final int GL_SMOOTH
public static final int GL_SMOOTH_LINE_WIDTH_RANGE
public static final int GL_SMOOTH_POINT_SIZE_RANGE
public static final int GL_SPECULAR
public static final int GL_SPOT_CUTOFF
public static final int GL_SPOT_DIRECTION
public static final int GL_SPOT_EXPONENT
public static final int GL_SRC_ALPHA
public static final int GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_COLOR
public static final int GL_STACK_OVERFLOW
public static final int GL_STACK_UNDERFLOW
public static final int GL_STENCIL_BITS
public static final int GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_TEST
public static final int GL_SUBPIXEL_BITS
public static final int GL_TEXTURE
public static final int GL_TEXTURE_2D
public static final int GL_TEXTURE_COORD_ARRAY
public static final int GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE2
public static final int GL_TEXTURE3
public static final int GL_TEXTURE4
public static final int GL_TEXTURE5
public static final int GL_TEXTURE6
public static final int GL_TEXTURE7
public static final int GL_TEXTURE8
public static final int GL_TEXTURE9
public static final int GL_TEXTURE10
public static final int GL_TEXTURE11
public static final int GL_TEXTURE12
public static final int GL_TEXTURE13
public static final int GL_TEXTURE14
public static final int GL_TEXTURE15
public static final int GL_TEXTURE16
public static final int GL_TEXTURE17
public static final int GL_TEXTURE18
public static final int GL_TEXTURE19
public static final int GL_TEXTURE20
public static final int GL_TEXTURE21
public static final int GL_TEXTURE22
public static final int GL_TEXTURE23
public static final int GL_TEXTURE24
public static final int GL_TEXTURE25
public static final int GL_TEXTURE26
public static final int GL_TEXTURE27
public static final int GL_TEXTURE28
public static final int GL_TEXTURE29
public static final int GL_TEXTURE30
public static final int GL_TEXTURE31
public static final int GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRIANGLES
public static final int GL_TRUE
public static final int GL_UNPACK_ALIGNMENT
public static final int GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_6_5
public static final int GL_VENDOR
public static final int GL_VERSION
public static final int GL_VERTEX_ARRAY
public static final int GL_XOR
public static final int GL_ZERO
public static void glActiveTexture(int texture)
public static void glAlphaFunc(int func, float ref)
public static void glAlphaFuncx(int func, int ref)
public static void glBindTexture(int target, int texture)
public static void glBlendFunc(int sfactor, int dfactor)
public static void glClear(int mask)
public static void glClearColor(float red, float green, float blue, float alpha)
public static void glClearColorx(int red, int green, int blue, int alpha)
public static void glClearDepthf(float depth)
public static void glClearDepthx(int depth)
public static void glClearStencil(int s)
public static void glClientActiveTexture(int texture)
public static void glColor4f(float red, float green, float blue, float alpha)
public static void glColor4x(int red, int green, int blue, int alpha)
public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void glColorPointer(int size, int type, int stride, Buffer pointer)
public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
public static void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public static void glCullFace(int mode)
public static void glDeleteTextures(int n, int[] textures, int offset)
public static void glDeleteTextures(int n, IntBuffer textures)
public static void glDepthFunc(int func)
public static void glDepthMask(boolean flag)
public static void glDepthRangef(float zNear, float zFar)
public static void glDepthRangex(int zNear, int zFar)
public static void glDisable(int cap)
public static void glDisableClientState(int array)
public static void glDrawArrays(int mode, int first, int count)
public static void glDrawElements(int mode, int count, int type, Buffer indices)
public static void glEnable(int cap)
public static void glEnableClientState(int array)
public static void glFinish()
public static void glFlush()
public static void glFogf(int pname, float param)
public static void glFogfv(int pname, float[] params, int offset)
public static void glFogfv(int pname, FloatBuffer params)
public static void glFogx(int pname, int param)
public static void glFogxv(int pname, int[] params, int offset)
public static void glFogxv(int pname, IntBuffer params)
public static void glFrontFace(int mode)
public static void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
public static void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
public static void glGenTextures(int n, int[] textures, int offset)
public static void glGenTextures(int n, IntBuffer textures)
public static int glGetError()
public static void glGetIntegerv(int pname, int[] params, int offset)
public static void glGetIntegerv(int pname, IntBuffer params)
public static String glGetString(int name)
public static void glHint(int target, int mode)
public static void glLightModelf(int pname, float param)
public static void glLightModelfv(int pname, float[] params, int offset)
public static void glLightModelfv(int pname, FloatBuffer params)
public static void glLightModelx(int pname, int param)
public static void glLightModelxv(int pname, int[] params, int offset)
public static void glLightModelxv(int pname, IntBuffer params)
public static void glLightf(int light, int pname, float param)
public static void glLightfv(int light, int pname, float[] params, int offset)
public static void glLightfv(int light, int pname, FloatBuffer params)
public static void glLightx(int light, int pname, int param)
public static void glLightxv(int light, int pname, int[] params, int offset)
public static void glLightxv(int light, int pname, IntBuffer params)
public static void glLineWidth(float width)
public static void glLineWidthx(int width)
public static void glLoadIdentity()
public static void glLoadMatrixf(float[] m, int offset)
public static void glLoadMatrixf(FloatBuffer m)
public static void glLoadMatrixx(int[] m, int offset)
public static void glLoadMatrixx(IntBuffer m)
public static void glLogicOp(int opcode)
public static void glMaterialf(int face, int pname, float param)
public static void glMaterialfv(int face, int pname, float[] params, int offset)
public static void glMaterialfv(int face, int pname, FloatBuffer params)
public static void glMaterialx(int face, int pname, int param)
public static void glMaterialxv(int face, int pname, int[] params, int offset)
public static void glMaterialxv(int face, int pname, IntBuffer params)
public static void glMatrixMode(int mode)
public static void glMultMatrixf(float[] m, int offset)
public static void glMultMatrixf(FloatBuffer m)
public static void glMultMatrixx(int[] m, int offset)
public static void glMultMatrixx(IntBuffer m)
public static void glMultiTexCoord4f(int target, float s, float t, float r, float q)
public static void glMultiTexCoord4x(int target, int s, int t, int r, int q)
public static void glNormal3f(float nx, float ny, float nz)
public static void glNormal3x(int nx, int ny, int nz)
public static void glNormalPointer(int type, int stride, Buffer pointer)
public static void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
public static void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
public static void glPixelStorei(int pname, int param)
public static void glPointSize(float size)
public static void glPointSizex(int size)
public static void glPolygonOffset(float factor, float units)
public static void glPolygonOffsetx(int factor, int units)
public static void glPopMatrix()
public static void glPushMatrix()
public static void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
public static void glRotatef(float angle, float x, float y, float z)
public static void glRotatex(int angle, int x, int y, int z)
public static void glSampleCoverage(float value, boolean invert)
public static void glSampleCoveragex(int value, boolean invert)
public static void glScalef(float x, float y, float z)
public static void glScalex(int x, int y, int z)
public static void glScissor(int x, int y, int width, int height)
public static void glShadeModel(int mode)
public static void glStencilFunc(int func, int ref, int mask)
public static void glStencilMask(int mask)
public static void glStencilOp(int fail, int zfail, int zpass)
public static void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
public static void glTexEnvf(int target, int pname, float param)
public static void glTexEnvfv(int target, int pname, float[] params, int offset)
public static void glTexEnvfv(int target, int pname, FloatBuffer params)
public static void glTexEnvx(int target, int pname, int param)
public static void glTexEnvxv(int target, int pname, int[] params, int offset)
public static void glTexEnvxv(int target, int pname, IntBuffer params)
public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
public static void glTexParameterf(int target, int pname, float param)
public static void glTexParameterx(int target, int pname, int param)
public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
public static void glTranslatef(float x, float y, float z)
public static void glTranslatex(int x, int y, int z)
public static void glVertexPointer(int size, int type, int stride, Buffer pointer)
public static void glViewport(int x, int y, int width, int height)