public class SweepGradient extends Shader
Shader.TileMode
Constructor and Description |
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SweepGradient(float cx,
float cy,
int[] colors,
float[] positions)
A subclass of Shader that draws a sweep gradient around a center point.
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SweepGradient(float cx,
float cy,
int color0,
int color1)
A subclass of Shader that draws a sweep gradient around a center point.
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Modifier and Type | Method and Description |
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protected Shader |
copy() |
copyLocalMatrix, finalize, getLocalMatrix, getNativeInstance, init, setLocalMatrix
public SweepGradient(float cx, float cy, int[] colors, float[] positions)
cx
- The x-coordinate of the centercy
- The y-coordinate of the centercolors
- The colors to be distributed between around the center.
There must be at least 2 colors in the array.positions
- May be NULL. The relative position of
each corresponding color in the colors array, beginning
with 0 and ending with 1.0. If the values are not
monotonic, the drawing may produce unexpected results.
If positions is NULL, then the colors are automatically
spaced evenly.public SweepGradient(float cx, float cy, int color0, int color1)
cx
- The x-coordinate of the centercy
- The y-coordinate of the centercolor0
- The color to use at the start of the sweepcolor1
- The color to use at the end of the sweep