public class GLES11 extends GLES10
GL_ADD, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA_TEST, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BLEND, GL_BLUE_BITS, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ARRAY, GL_COLOR_BUFFER_BIT, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_DIFFUSE, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_EMISSION, GL_EQUAL, GL_EQUIV, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, GL_INCR, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODULATE, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINTS, GL_POLYGON_OFFSET_FILL, GL_POLYGON_SMOOTH_HINT, GL_POSITION, GL_PROJECTION, GL_QUADRATIC_ATTENUATION, GL_RED_BITS, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RGB, GL_RGBA, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_SET, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_TEST, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_XOR, GL_ZERO
Constructor and Description |
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GLES11() |
Modifier and Type | Method and Description |
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static void |
glBindBuffer(int target,
int buffer) |
static void |
glBufferData(int target,
int size,
Buffer data,
int usage) |
static void |
glBufferSubData(int target,
int offset,
int size,
Buffer data) |
static void |
glClipPlanef(int plane,
float[] equation,
int offset) |
static void |
glClipPlanef(int plane,
FloatBuffer equation) |
static void |
glClipPlanex(int plane,
int[] equation,
int offset) |
static void |
glClipPlanex(int plane,
IntBuffer equation) |
static void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha) |
static void |
glColorPointer(int size,
int type,
int stride,
int offset) |
static void |
glDeleteBuffers(int n,
int[] buffers,
int offset) |
static void |
glDeleteBuffers(int n,
IntBuffer buffers) |
static void |
glDrawElements(int mode,
int count,
int type,
int offset) |
static void |
glGenBuffers(int n,
int[] buffers,
int offset) |
static void |
glGenBuffers(int n,
IntBuffer buffers) |
static void |
glGetBooleanv(int pname,
boolean[] params,
int offset) |
static void |
glGetBooleanv(int pname,
IntBuffer params) |
static void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
static void |
glGetClipPlanef(int pname,
float[] eqn,
int offset) |
static void |
glGetClipPlanef(int pname,
FloatBuffer eqn) |
static void |
glGetClipPlanex(int pname,
int[] eqn,
int offset) |
static void |
glGetClipPlanex(int pname,
IntBuffer eqn) |
static void |
glGetFixedv(int pname,
int[] params,
int offset) |
static void |
glGetFixedv(int pname,
IntBuffer params) |
static void |
glGetFloatv(int pname,
float[] params,
int offset) |
static void |
glGetFloatv(int pname,
FloatBuffer params) |
static void |
glGetLightfv(int light,
int pname,
float[] params,
int offset) |
static void |
glGetLightfv(int light,
int pname,
FloatBuffer params) |
static void |
glGetLightxv(int light,
int pname,
int[] params,
int offset) |
static void |
glGetLightxv(int light,
int pname,
IntBuffer params) |
static void |
glGetMaterialfv(int face,
int pname,
float[] params,
int offset) |
static void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params) |
static void |
glGetMaterialxv(int face,
int pname,
int[] params,
int offset) |
static void |
glGetMaterialxv(int face,
int pname,
IntBuffer params) |
static void |
glGetTexEnvfv(int env,
int pname,
float[] params,
int offset) |
static void |
glGetTexEnvfv(int env,
int pname,
FloatBuffer params) |
static void |
glGetTexEnviv(int env,
int pname,
int[] params,
int offset) |
static void |
glGetTexEnviv(int env,
int pname,
IntBuffer params) |
static void |
glGetTexEnvxv(int env,
int pname,
int[] params,
int offset) |
static void |
glGetTexEnvxv(int env,
int pname,
IntBuffer params) |
static void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int offset) |
static void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
static void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
static void |
glGetTexParameterxv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetTexParameterxv(int target,
int pname,
IntBuffer params) |
static boolean |
glIsBuffer(int buffer) |
static boolean |
glIsEnabled(int cap) |
static boolean |
glIsTexture(int texture) |
static void |
glNormalPointer(int type,
int stride,
int offset) |
static void |
glPointParameterf(int pname,
float param) |
static void |
glPointParameterfv(int pname,
float[] params,
int offset) |
static void |
glPointParameterfv(int pname,
FloatBuffer params) |
static void |
glPointParameterx(int pname,
int param) |
static void |
glPointParameterxv(int pname,
int[] params,
int offset) |
static void |
glPointParameterxv(int pname,
IntBuffer params) |
static void |
glPointSizePointerOES(int type,
int stride,
Buffer pointer) |
static void |
glTexCoordPointer(int size,
int type,
int stride,
int offset) |
static void |
glTexEnvi(int target,
int pname,
int param) |
static void |
glTexEnviv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexEnviv(int target,
int pname,
IntBuffer params) |
static void |
glTexParameterfv(int target,
int pname,
float[] params,
int offset) |
static void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
static void |
glTexParameteri(int target,
int pname,
int param) |
static void |
glTexParameteriv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
static void |
glTexParameterxv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexParameterxv(int target,
int pname,
IntBuffer params) |
static void |
glVertexPointer(int size,
int type,
int stride,
int offset) |
glActiveTexture, glAlphaFunc, glAlphaFuncx, glBindTexture, glBlendFunc, glClear, glClearColor, glClearColorx, glClearDepthf, glClearDepthx, glClearStencil, glClientActiveTexture, glColor4f, glColor4x, glColorMask, glColorPointer, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDepthRangex, glDisable, glDisableClientState, glDrawArrays, glDrawElements, glEnable, glEnableClientState, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogx, glFogxv, glFogxv, glFrontFace, glFrustumf, glFrustumx, glGenTextures, glGenTextures, glGetError, glGetIntegerv, glGetIntegerv, glGetString, glHint, glLightf, glLightfv, glLightfv, glLightModelf, glLightModelfv, glLightModelfv, glLightModelx, glLightModelxv, glLightModelxv, glLightx, glLightxv, glLightxv, glLineWidth, glLineWidthx, glLoadIdentity, glLoadMatrixf, glLoadMatrixf, glLoadMatrixx, glLoadMatrixx, glLogicOp, glMaterialf, glMaterialfv, glMaterialfv, glMaterialx, glMaterialxv, glMaterialxv, glMatrixMode, glMultiTexCoord4f, glMultiTexCoord4x, glMultMatrixf, glMultMatrixf, glMultMatrixx, glMultMatrixx, glNormal3f, glNormal3x, glNormalPointer, glOrthof, glOrthox, glPixelStorei, glPointSize, glPointSizex, glPolygonOffset, glPolygonOffsetx, glPopMatrix, glPushMatrix, glReadPixels, glRotatef, glRotatex, glSampleCoverage, glSampleCoveragex, glScalef, glScalex, glScissor, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvx, glTexEnvxv, glTexEnvxv, glTexImage2D, glTexParameterf, glTexParameterx, glTexSubImage2D, glTranslatef, glTranslatex, glVertexPointer, glViewport
public static final int GL_ACTIVE_TEXTURE
public static final int GL_ADD_SIGNED
public static final int GL_ALPHA_SCALE
public static final int GL_ALPHA_TEST_FUNC
public static final int GL_ALPHA_TEST_REF
public static final int GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER_BINDING
public static final int GL_BLEND_DST
public static final int GL_BLEND_SRC
public static final int GL_BUFFER_ACCESS
public static final int GL_BUFFER_SIZE
public static final int GL_BUFFER_USAGE
public static final int GL_CLIENT_ACTIVE_TEXTURE
public static final int GL_CLIP_PLANE0
public static final int GL_CLIP_PLANE1
public static final int GL_CLIP_PLANE2
public static final int GL_CLIP_PLANE3
public static final int GL_CLIP_PLANE4
public static final int GL_CLIP_PLANE5
public static final int GL_COLOR_ARRAY_BUFFER_BINDING
public static final int GL_COLOR_ARRAY_POINTER
public static final int GL_COLOR_ARRAY_SIZE
public static final int GL_COLOR_ARRAY_STRIDE
public static final int GL_COLOR_ARRAY_TYPE
public static final int GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_WRITEMASK
public static final int GL_COMBINE
public static final int GL_COMBINE_ALPHA
public static final int GL_COMBINE_RGB
public static final int GL_CONSTANT
public static final int GL_COORD_REPLACE_OES
public static final int GL_CULL_FACE_MODE
public static final int GL_CURRENT_COLOR
public static final int GL_CURRENT_NORMAL
public static final int GL_CURRENT_TEXTURE_COORDS
public static final int GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_FUNC
public static final int GL_DEPTH_RANGE
public static final int GL_DEPTH_WRITEMASK
public static final int GL_DOT3_RGB
public static final int GL_DOT3_RGBA
public static final int GL_DYNAMIC_DRAW
public static final int GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_FRONT_FACE
public static final int GL_GENERATE_MIPMAP
public static final int GL_GENERATE_MIPMAP_HINT
public static final int GL_INTERPOLATE
public static final int GL_LINE_WIDTH
public static final int GL_LOGIC_OP_MODE
public static final int GL_MATRIX_MODE
public static final int GL_MAX_CLIP_PLANES
public static final int GL_MODELVIEW_MATRIX
public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
public static final int GL_MODELVIEW_STACK_DEPTH
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING
public static final int GL_NORMAL_ARRAY_POINTER
public static final int GL_NORMAL_ARRAY_STRIDE
public static final int GL_NORMAL_ARRAY_TYPE
public static final int GL_OPERAND0_ALPHA
public static final int GL_OPERAND0_RGB
public static final int GL_OPERAND1_ALPHA
public static final int GL_OPERAND1_RGB
public static final int GL_OPERAND2_ALPHA
public static final int GL_OPERAND2_RGB
public static final int GL_POINT_DISTANCE_ATTENUATION
public static final int GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_SIZE
public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
public static final int GL_POINT_SIZE_ARRAY_OES
public static final int GL_POINT_SIZE_ARRAY_POINTER_OES
public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES
public static final int GL_POINT_SIZE_ARRAY_TYPE_OES
public static final int GL_POINT_SIZE_MAX
public static final int GL_POINT_SIZE_MIN
public static final int GL_POINT_SPRITE_OES
public static final int GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_UNITS
public static final int GL_PREVIOUS
public static final int GL_PRIMARY_COLOR
public static final int GL_PROJECTION_MATRIX
public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
public static final int GL_PROJECTION_STACK_DEPTH
public static final int GL_RGB_SCALE
public static final int GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLES
public static final int GL_SCISSOR_BOX
public static final int GL_SHADE_MODEL
public static final int GL_SRC0_ALPHA
public static final int GL_SRC0_RGB
public static final int GL_SRC1_ALPHA
public static final int GL_SRC1_RGB
public static final int GL_SRC2_ALPHA
public static final int GL_SRC2_RGB
public static final int GL_STATIC_DRAW
public static final int GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_FAIL
public static final int GL_STENCIL_FUNC
public static final int GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_REF
public static final int GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_WRITEMASK
public static final int GL_SUBTRACT
public static final int GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
public static final int GL_TEXTURE_COORD_ARRAY_POINTER
public static final int GL_TEXTURE_COORD_ARRAY_SIZE
public static final int GL_TEXTURE_COORD_ARRAY_STRIDE
public static final int GL_TEXTURE_COORD_ARRAY_TYPE
public static final int GL_TEXTURE_MATRIX
public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
public static final int GL_TEXTURE_STACK_DEPTH
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ARRAY_POINTER
public static final int GL_VERTEX_ARRAY_SIZE
public static final int GL_VERTEX_ARRAY_STRIDE
public static final int GL_VERTEX_ARRAY_TYPE
public static final int GL_VIEWPORT
public static final int GL_WRITE_ONLY
public static void glBindBuffer(int target, int buffer)
public static void glBufferData(int target, int size, Buffer data, int usage)
public static void glBufferSubData(int target, int offset, int size, Buffer data)
public static void glClipPlanef(int plane, float[] equation, int offset)
public static void glClipPlanef(int plane, FloatBuffer equation)
public static void glClipPlanex(int plane, int[] equation, int offset)
public static void glClipPlanex(int plane, IntBuffer equation)
public static void glColor4ub(byte red, byte green, byte blue, byte alpha)
public static void glColorPointer(int size, int type, int stride, int offset)
public static void glDeleteBuffers(int n, int[] buffers, int offset)
public static void glDeleteBuffers(int n, IntBuffer buffers)
public static void glDrawElements(int mode, int count, int type, int offset)
public static void glGenBuffers(int n, int[] buffers, int offset)
public static void glGenBuffers(int n, IntBuffer buffers)
public static void glGetBooleanv(int pname, boolean[] params, int offset)
public static void glGetBooleanv(int pname, IntBuffer params)
public static void glGetBufferParameteriv(int target, int pname, int[] params, int offset)
public static void glGetBufferParameteriv(int target, int pname, IntBuffer params)
public static void glGetClipPlanef(int pname, float[] eqn, int offset)
public static void glGetClipPlanef(int pname, FloatBuffer eqn)
public static void glGetClipPlanex(int pname, int[] eqn, int offset)
public static void glGetClipPlanex(int pname, IntBuffer eqn)
public static void glGetFixedv(int pname, int[] params, int offset)
public static void glGetFixedv(int pname, IntBuffer params)
public static void glGetFloatv(int pname, float[] params, int offset)
public static void glGetFloatv(int pname, FloatBuffer params)
public static void glGetLightfv(int light, int pname, float[] params, int offset)
public static void glGetLightfv(int light, int pname, FloatBuffer params)
public static void glGetLightxv(int light, int pname, int[] params, int offset)
public static void glGetLightxv(int light, int pname, IntBuffer params)
public static void glGetMaterialfv(int face, int pname, float[] params, int offset)
public static void glGetMaterialfv(int face, int pname, FloatBuffer params)
public static void glGetMaterialxv(int face, int pname, int[] params, int offset)
public static void glGetMaterialxv(int face, int pname, IntBuffer params)
public static void glGetTexEnvfv(int env, int pname, float[] params, int offset)
public static void glGetTexEnvfv(int env, int pname, FloatBuffer params)
public static void glGetTexEnviv(int env, int pname, int[] params, int offset)
public static void glGetTexEnviv(int env, int pname, IntBuffer params)
public static void glGetTexEnvxv(int env, int pname, int[] params, int offset)
public static void glGetTexEnvxv(int env, int pname, IntBuffer params)
public static void glGetTexParameterfv(int target, int pname, float[] params, int offset)
public static void glGetTexParameterfv(int target, int pname, FloatBuffer params)
public static void glGetTexParameteriv(int target, int pname, int[] params, int offset)
public static void glGetTexParameteriv(int target, int pname, IntBuffer params)
public static void glGetTexParameterxv(int target, int pname, int[] params, int offset)
public static void glGetTexParameterxv(int target, int pname, IntBuffer params)
public static boolean glIsBuffer(int buffer)
public static boolean glIsEnabled(int cap)
public static boolean glIsTexture(int texture)
public static void glNormalPointer(int type, int stride, int offset)
public static void glPointParameterf(int pname, float param)
public static void glPointParameterfv(int pname, float[] params, int offset)
public static void glPointParameterfv(int pname, FloatBuffer params)
public static void glPointParameterx(int pname, int param)
public static void glPointParameterxv(int pname, int[] params, int offset)
public static void glPointParameterxv(int pname, IntBuffer params)
public static void glPointSizePointerOES(int type, int stride, Buffer pointer)
public static void glTexCoordPointer(int size, int type, int stride, int offset)
public static void glTexEnvi(int target, int pname, int param)
public static void glTexEnviv(int target, int pname, int[] params, int offset)
public static void glTexEnviv(int target, int pname, IntBuffer params)
public static void glTexParameterfv(int target, int pname, float[] params, int offset)
public static void glTexParameterfv(int target, int pname, FloatBuffer params)
public static void glTexParameteri(int target, int pname, int param)
public static void glTexParameteriv(int target, int pname, int[] params, int offset)
public static void glTexParameteriv(int target, int pname, IntBuffer params)
public static void glTexParameterxv(int target, int pname, int[] params, int offset)
public static void glTexParameterxv(int target, int pname, IntBuffer params)
public static void glVertexPointer(int size, int type, int stride, int offset)