public class GLES32 extends GLES31
Modifier and Type | Class and Description |
---|---|
static interface |
GLES32.DebugProc |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Modifier and Type | Method and Description |
---|---|
static void |
glBlendBarrier() |
static void |
glBlendEquationi(int buf,
int mode) |
static void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha) |
static void |
glBlendFunci(int buf,
int src,
int dst) |
static void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
static void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a) |
static void |
glCopyImageSubData(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int srcWidth,
int srcHeight,
int srcDepth) |
static void |
glDebugMessageCallback(GLES32.DebugProc callback) |
static void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
int[] ids,
int offset,
boolean enabled) |
static void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled) |
static void |
glDebugMessageInsert(int source,
int type,
int id,
int severity,
int length,
String buf) |
static void |
glDisablei(int target,
int index) |
static void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex) |
static void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int instanceCount,
int basevertex) |
static void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
int indicesOffset,
int instanceCount,
int basevertex) |
static void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex) |
static void |
glEnablei(int target,
int index) |
static void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level) |
static String[] |
glGetDebugMessageLog(int count,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset) |
static String[] |
glGetDebugMessageLog(int count,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities) |
static int |
glGetDebugMessageLog(int count,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities,
IntBuffer lengths,
ByteBuffer messageLog) |
static int |
glGetDebugMessageLog(int count,
int bufSize,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset,
int[] lengths,
int lengthsOffset,
byte[] messageLog,
int messageLogOffset) |
static int |
glGetGraphicsResetStatus() |
static void |
glGetnUniformfv(int program,
int location,
int bufSize,
float[] params,
int offset) |
static void |
glGetnUniformfv(int program,
int location,
int bufSize,
FloatBuffer params) |
static void |
glGetnUniformiv(int program,
int location,
int bufSize,
int[] params,
int offset) |
static void |
glGetnUniformiv(int program,
int location,
int bufSize,
IntBuffer params) |
static void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int offset) |
static void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params) |
static String |
glGetObjectLabel(int identifier,
int name) |
static String |
glGetObjectPtrLabel(long ptr) |
static long |
glGetPointerv(int pname) |
static void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params,
int offset) |
static void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params) |
static void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params,
int offset) |
static void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params) |
static void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params) |
static void |
glGetTexParameterIuiv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params) |
static boolean |
glIsEnabledi(int target,
int index) |
static void |
glMinSampleShading(float value) |
static void |
glObjectLabel(int identifier,
int name,
int length,
String label) |
static void |
glObjectPtrLabel(long ptr,
String label) |
static void |
glPatchParameteri(int pname,
int value) |
static void |
glPopDebugGroup() |
static void |
glPrimitiveBoundingBox(float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW) |
static void |
glPushDebugGroup(int source,
int id,
int length,
String message) |
static void |
glReadnPixels(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data) |
static void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param,
int offset) |
static void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param) |
static void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param,
int offset) |
static void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param) |
static void |
glTexBuffer(int target,
int internalformat,
int buffer) |
static void |
glTexBufferRange(int target,
int internalformat,
int buffer,
int offset,
int size) |
static void |
glTexParameterIiv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexParameterIiv(int target,
int pname,
IntBuffer params) |
static void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int offset) |
static void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params) |
static void |
glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGenProgramPipelines, glGetBooleani_v, glGetBooleani_v, glGetFramebufferParameteriv, glGetFramebufferParameteriv, glGetMultisamplefv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClientWaitSync, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFenceSync, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetProgramBinary, glGetProgramBinary, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSynciv, glGetSynciv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsSync, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramBinary, glProgramParameteri, glReadBuffer, glReadPixels, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexImage3D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glWaitSync
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
public static final int GL_CONTEXT_FLAG_DEBUG_BIT
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
public static final int GL_GEOMETRY_SHADER_BIT
public static final int GL_TESS_CONTROL_SHADER_BIT
public static final int GL_TESS_EVALUATION_SHADER_BIT
public static final int GL_QUADS
public static final int GL_LINES_ADJACENCY
public static final int GL_LINE_STRIP_ADJACENCY
public static final int GL_TRIANGLES_ADJACENCY
public static final int GL_TRIANGLE_STRIP_ADJACENCY
public static final int GL_PATCHES
public static final int GL_STACK_OVERFLOW
public static final int GL_STACK_UNDERFLOW
public static final int GL_CONTEXT_LOST
public static final int GL_TEXTURE_BORDER_COLOR
public static final int GL_VERTEX_ARRAY
public static final int GL_CLAMP_TO_BORDER
public static final int GL_CONTEXT_FLAGS
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
public static final int GL_DEBUG_CALLBACK_FUNCTION
public static final int GL_DEBUG_CALLBACK_USER_PARAM
public static final int GL_DEBUG_SOURCE_API
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER
public static final int GL_DEBUG_SOURCE_THIRD_PARTY
public static final int GL_DEBUG_SOURCE_APPLICATION
public static final int GL_DEBUG_SOURCE_OTHER
public static final int GL_DEBUG_TYPE_ERROR
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
public static final int GL_DEBUG_TYPE_PORTABILITY
public static final int GL_DEBUG_TYPE_PERFORMANCE
public static final int GL_DEBUG_TYPE_OTHER
public static final int GL_LOSE_CONTEXT_ON_RESET
public static final int GL_GUILTY_CONTEXT_RESET
public static final int GL_INNOCENT_CONTEXT_RESET
public static final int GL_UNKNOWN_CONTEXT_RESET
public static final int GL_RESET_NOTIFICATION_STRATEGY
public static final int GL_LAYER_PROVOKING_VERTEX
public static final int GL_UNDEFINED_VERTEX
public static final int GL_NO_RESET_NOTIFICATION
public static final int GL_DEBUG_TYPE_MARKER
public static final int GL_DEBUG_TYPE_PUSH_GROUP
public static final int GL_DEBUG_TYPE_POP_GROUP
public static final int GL_DEBUG_SEVERITY_NOTIFICATION
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH
public static final int GL_DEBUG_GROUP_STACK_DEPTH
public static final int GL_BUFFER
public static final int GL_SHADER
public static final int GL_PROGRAM
public static final int GL_QUERY
public static final int GL_PROGRAM_PIPELINE
public static final int GL_SAMPLER
public static final int GL_MAX_LABEL_LENGTH
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
public static final int GL_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_GEOMETRY_VERTICES_OUT
public static final int GL_GEOMETRY_INPUT_TYPE
public static final int GL_GEOMETRY_OUTPUT_TYPE
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
public static final int GL_TEXTURE_BUFFER
public static final int GL_TEXTURE_BUFFER_BINDING
public static final int GL_MAX_TEXTURE_BUFFER_SIZE
public static final int GL_TEXTURE_BINDING_BUFFER
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
public static final int GL_SAMPLE_SHADING
public static final int GL_MIN_SAMPLE_SHADING_VALUE
public static final int GL_PRIMITIVES_GENERATED
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
public static final int GL_SAMPLER_BUFFER
public static final int GL_INT_SAMPLER_BUFFER
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
public static final int GL_GEOMETRY_SHADER
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_FIRST_VERTEX_CONVENTION
public static final int GL_LAST_VERTEX_CONVENTION
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
public static final int GL_PATCH_VERTICES
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES
public static final int GL_TESS_GEN_MODE
public static final int GL_TESS_GEN_SPACING
public static final int GL_TESS_GEN_VERTEX_ORDER
public static final int GL_TESS_GEN_POINT_MODE
public static final int GL_ISOLINES
public static final int GL_FRACTIONAL_ODD
public static final int GL_FRACTIONAL_EVEN
public static final int GL_MAX_PATCH_VERTICES
public static final int GL_MAX_TESS_GEN_LEVEL
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_PATCH_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
public static final int GL_TESS_EVALUATION_SHADER
public static final int GL_TESS_CONTROL_SHADER
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
public static final int GL_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_IMAGE_BUFFER
public static final int GL_IMAGE_CUBE_MAP_ARRAY
public static final int GL_INT_IMAGE_BUFFER
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES
public static final int GL_DEBUG_LOGGED_MESSAGES
public static final int GL_DEBUG_SEVERITY_HIGH
public static final int GL_DEBUG_SEVERITY_MEDIUM
public static final int GL_DEBUG_SEVERITY_LOW
public static final int GL_TEXTURE_BUFFER_OFFSET
public static final int GL_TEXTURE_BUFFER_SIZE
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
public static final int GL_MULTIPLY
public static final int GL_SCREEN
public static final int GL_OVERLAY
public static final int GL_DARKEN
public static final int GL_LIGHTEN
public static final int GL_COLORDODGE
public static final int GL_COLORBURN
public static final int GL_HARDLIGHT
public static final int GL_SOFTLIGHT
public static final int GL_DIFFERENCE
public static final int GL_EXCLUSION
public static final int GL_HSL_HUE
public static final int GL_HSL_SATURATION
public static final int GL_HSL_COLOR
public static final int GL_HSL_LUMINOSITY
public static final int GL_PRIMITIVE_BOUNDING_BOX
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
public static final int GL_DEBUG_OUTPUT
public static final int GL_IS_PER_PATCH
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
public static final int GL_MAX_FRAMEBUFFER_LAYERS
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
public static final int GL_COMPRESSED_RGBA_ASTC_4x4
public static final int GL_COMPRESSED_RGBA_ASTC_5x4
public static final int GL_COMPRESSED_RGBA_ASTC_5x5
public static final int GL_COMPRESSED_RGBA_ASTC_6x5
public static final int GL_COMPRESSED_RGBA_ASTC_6x6
public static final int GL_COMPRESSED_RGBA_ASTC_8x5
public static final int GL_COMPRESSED_RGBA_ASTC_8x6
public static final int GL_COMPRESSED_RGBA_ASTC_8x8
public static final int GL_COMPRESSED_RGBA_ASTC_10x5
public static final int GL_COMPRESSED_RGBA_ASTC_10x6
public static final int GL_COMPRESSED_RGBA_ASTC_10x8
public static final int GL_COMPRESSED_RGBA_ASTC_10x10
public static final int GL_COMPRESSED_RGBA_ASTC_12x10
public static final int GL_COMPRESSED_RGBA_ASTC_12x12
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
public static void glBlendBarrier()
public static void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
public static void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int offset, boolean enabled)
public static void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
public static void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
public static void glDebugMessageCallback(GLES32.DebugProc callback)
public static int glGetDebugMessageLog(int count, int bufSize, int[] sources, int sourcesOffset, int[] types, int typesOffset, int[] ids, int idsOffset, int[] severities, int severitiesOffset, int[] lengths, int lengthsOffset, byte[] messageLog, int messageLogOffset)
public static int glGetDebugMessageLog(int count, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
public static String[] glGetDebugMessageLog(int count, int[] sources, int sourcesOffset, int[] types, int typesOffset, int[] ids, int idsOffset, int[] severities, int severitiesOffset)
public static String[] glGetDebugMessageLog(int count, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities)
public static void glPushDebugGroup(int source, int id, int length, String message)
public static void glPopDebugGroup()
public static void glObjectLabel(int identifier, int name, int length, String label)
public static String glGetObjectLabel(int identifier, int name)
public static void glObjectPtrLabel(long ptr, String label)
public static String glGetObjectPtrLabel(long ptr)
public static long glGetPointerv(int pname)
public static void glEnablei(int target, int index)
public static void glDisablei(int target, int index)
public static void glBlendEquationi(int buf, int mode)
public static void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
public static void glBlendFunci(int buf, int src, int dst)
public static void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
public static void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
public static boolean glIsEnabledi(int target, int index)
public static void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instanceCount, int basevertex)
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)
public static void glFramebufferTexture(int target, int attachment, int texture, int level)
public static void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
public static int glGetGraphicsResetStatus()
public static void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
public static void glGetnUniformfv(int program, int location, int bufSize, float[] params, int offset)
public static void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
public static void glGetnUniformiv(int program, int location, int bufSize, int[] params, int offset)
public static void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
public static void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int offset)
public static void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
public static void glMinSampleShading(float value)
public static void glPatchParameteri(int pname, int value)
public static void glTexParameterIiv(int target, int pname, int[] params, int offset)
public static void glTexParameterIiv(int target, int pname, IntBuffer params)
public static void glTexParameterIuiv(int target, int pname, int[] params, int offset)
public static void glTexParameterIuiv(int target, int pname, IntBuffer params)
public static void glGetTexParameterIiv(int target, int pname, int[] params, int offset)
public static void glGetTexParameterIiv(int target, int pname, IntBuffer params)
public static void glGetTexParameterIuiv(int target, int pname, int[] params, int offset)
public static void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
public static void glSamplerParameterIiv(int sampler, int pname, int[] param, int offset)
public static void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
public static void glSamplerParameterIuiv(int sampler, int pname, int[] param, int offset)
public static void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
public static void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int offset)
public static void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
public static void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int offset)
public static void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
public static void glTexBuffer(int target, int internalformat, int buffer)
public static void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
public static void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)