GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Constructor and Description |
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GLES30() |
Modifier and Type | Method and Description |
---|---|
static void |
glBeginQuery(int target,
int id) |
static void |
glBeginTransformFeedback(int primitiveMode) |
static void |
glBindBufferBase(int target,
int index,
int buffer) |
static void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size) |
static void |
glBindSampler(int unit,
int sampler) |
static void |
glBindTransformFeedback(int target,
int id) |
static void |
glBindVertexArray(int array) |
static void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
static void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
static void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int offset) |
static void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value) |
static void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int offset) |
static void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value) |
static void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int offset) |
static void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value) |
static int |
glClientWaitSync(long sync,
int flags,
long timeout) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data) |
static void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int offset) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data) |
static void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int offset) |
static void |
glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size) |
static void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
static void |
glDeleteQueries(int n,
int[] ids,
int offset) |
static void |
glDeleteQueries(int n,
IntBuffer ids) |
static void |
glDeleteSamplers(int count,
int[] samplers,
int offset) |
static void |
glDeleteSamplers(int count,
IntBuffer samplers) |
static void |
glDeleteSync(long sync) |
static void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int offset) |
static void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids) |
static void |
glDeleteVertexArrays(int n,
int[] arrays,
int offset) |
static void |
glDeleteVertexArrays(int n,
IntBuffer arrays) |
static void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount) |
static void |
glDrawBuffers(int n,
int[] bufs,
int offset) |
static void |
glDrawBuffers(int n,
IntBuffer bufs) |
static void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int instanceCount) |
static void |
glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices) |
static void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset) |
static void |
glEndQuery(int target) |
static void |
glEndTransformFeedback() |
static long |
glFenceSync(int condition,
int flags) |
static void |
glFlushMappedBufferRange(int target,
int offset,
int length) |
static void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
static void |
glGenQueries(int n,
int[] ids,
int offset) |
static void |
glGenQueries(int n,
IntBuffer ids) |
static void |
glGenSamplers(int count,
int[] samplers,
int offset) |
static void |
glGenSamplers(int count,
IntBuffer samplers) |
static void |
glGenTransformFeedbacks(int n,
int[] ids,
int offset) |
static void |
glGenTransformFeedbacks(int n,
IntBuffer ids) |
static void |
glGenVertexArrays(int n,
int[] arrays,
int offset) |
static void |
glGenVertexArrays(int n,
IntBuffer arrays) |
static void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int offset) |
static void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params) |
static String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex) |
static void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName) |
static void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int lengthOffset,
byte[] uniformBlockName,
int uniformBlockNameOffset) |
static void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndicesOffset,
int pname,
int[] params,
int paramsOffset) |
static void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params) |
static void |
glGetBufferParameteri64v(int target,
int pname,
long[] params,
int offset) |
static void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params) |
static Buffer |
glGetBufferPointerv(int target,
int pname) |
static int |
glGetFragDataLocation(int program,
String name) |
static void |
glGetInteger64i_v(int target,
int index,
long[] data,
int offset) |
static void |
glGetInteger64i_v(int target,
int index,
LongBuffer data) |
static void |
glGetInteger64v(int pname,
long[] params,
int offset) |
static void |
glGetInteger64v(int pname,
LongBuffer params) |
static void |
glGetIntegeri_v(int target,
int index,
int[] data,
int offset) |
static void |
glGetIntegeri_v(int target,
int index,
IntBuffer data) |
static void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int offset) |
static void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params) |
static void |
glGetProgramBinary(int program,
int bufSize,
int[] length,
int lengthOffset,
int[] binaryFormat,
int binaryFormatOffset,
Buffer binary) |
static void |
glGetProgramBinary(int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary) |
static void |
glGetQueryiv(int target,
int pname,
int[] params,
int offset) |
static void |
glGetQueryiv(int target,
int pname,
IntBuffer params) |
static void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int offset) |
static void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params) |
static void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params,
int offset) |
static void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params) |
static void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params,
int offset) |
static void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params) |
static String |
glGetStringi(int name,
int index) |
static void |
glGetSynciv(long sync,
int pname,
int bufSize,
int[] length,
int lengthOffset,
int[] values,
int valuesOffset) |
static void |
glGetSynciv(long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values) |
static String |
glGetTransformFeedbackVarying(int program,
int index,
int[] size,
int sizeOffset,
int[] type,
int typeOffset) |
static String |
glGetTransformFeedbackVarying(int program,
int index,
IntBuffer size,
IntBuffer type) |
static void |
glGetTransformFeedbackVarying(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset) |
static void |
glGetTransformFeedbackVarying(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
Deprecated.
Use the version that takes a ByteBuffer as the last argument, or the versions that return a String.
|
static void |
glGetTransformFeedbackVarying(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
static int |
glGetUniformBlockIndex(int program,
String uniformBlockName) |
static void |
glGetUniformIndices(int program,
String[] uniformNames,
int[] uniformIndices,
int uniformIndicesOffset) |
static void |
glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices) |
static void |
glGetUniformuiv(int program,
int location,
int[] params,
int offset) |
static void |
glGetUniformuiv(int program,
int location,
IntBuffer params) |
static void |
glGetVertexAttribIiv(int index,
int pname,
int[] params,
int offset) |
static void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params) |
static void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int offset) |
static void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params) |
static void |
glInvalidateFramebuffer(int target,
int numAttachments,
int[] attachments,
int offset) |
static void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments) |
static void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
int[] attachments,
int offset,
int x,
int y,
int width,
int height) |
static void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
static boolean |
glIsQuery(int id) |
static boolean |
glIsSampler(int sampler) |
static boolean |
glIsSync(long sync) |
static boolean |
glIsTransformFeedback(int id) |
static boolean |
glIsVertexArray(int array) |
static Buffer |
glMapBufferRange(int target,
int offset,
int length,
int access) |
static void |
glPauseTransformFeedback() |
static void |
glProgramBinary(int program,
int binaryFormat,
Buffer binary,
int length) |
static void |
glProgramParameteri(int program,
int pname,
int value) |
static void |
glReadBuffer(int mode) |
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int offset) |
static void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
static void |
glResumeTransformFeedback() |
static void |
glSamplerParameterf(int sampler,
int pname,
float param) |
static void |
glSamplerParameterfv(int sampler,
int pname,
float[] param,
int offset) |
static void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param) |
static void |
glSamplerParameteri(int sampler,
int pname,
int param) |
static void |
glSamplerParameteriv(int sampler,
int pname,
int[] param,
int offset) |
static void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param) |
static void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels) |
static void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset) |
static void |
glTexStorage2D(int target,
int levels,
int internalformat,
int width,
int height) |
static void |
glTexStorage3D(int target,
int levels,
int internalformat,
int width,
int height,
int depth) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
static void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset) |
static void |
glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode) |
static void |
glUniform1ui(int location,
int v0) |
static void |
glUniform1uiv(int location,
int count,
int[] value,
int offset) |
static void |
glUniform1uiv(int location,
int count,
IntBuffer value) |
static void |
glUniform2ui(int location,
int v0,
int v1) |
static void |
glUniform2uiv(int location,
int count,
int[] value,
int offset) |
static void |
glUniform2uiv(int location,
int count,
IntBuffer value) |
static void |
glUniform3ui(int location,
int v0,
int v1,
int v2) |
static void |
glUniform3uiv(int location,
int count,
int[] value,
int offset) |
static void |
glUniform3uiv(int location,
int count,
IntBuffer value) |
static void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3) |
static void |
glUniform4uiv(int location,
int count,
int[] value,
int offset) |
static void |
glUniform4uiv(int location,
int count,
IntBuffer value) |
static void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
static void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
static void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
static boolean |
glUnmapBuffer(int target) |
static void |
glVertexAttribDivisor(int index,
int divisor) |
static void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
static void |
glVertexAttribI4iv(int index,
int[] v,
int offset) |
static void |
glVertexAttribI4iv(int index,
IntBuffer v) |
static void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
static void |
glVertexAttribI4uiv(int index,
int[] v,
int offset) |
static void |
glVertexAttribI4uiv(int index,
IntBuffer v) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer) |
static void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset) |
static void |
glWaitSync(long sync,
int flags,
long timeout) |
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport
public static final int GL_READ_BUFFER
public static final int GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_PIXELS
public static final int GL_PACK_ROW_LENGTH
public static final int GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_PIXELS
public static final int GL_COLOR
public static final int GL_DEPTH
public static final int GL_STENCIL
public static final int GL_RED
public static final int GL_RGB8
public static final int GL_RGBA8
public static final int GL_RGB10_A2
public static final int GL_TEXTURE_BINDING_3D
public static final int GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_IMAGE_HEIGHT
public static final int GL_TEXTURE_3D
public static final int GL_TEXTURE_WRAP_R
public static final int GL_MAX_3D_TEXTURE_SIZE
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_INDICES
public static final int GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
public static final int GL_MIN
public static final int GL_MAX
public static final int GL_DEPTH_COMPONENT24
public static final int GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_FUNC
public static final int GL_CURRENT_QUERY
public static final int GL_QUERY_RESULT
public static final int GL_QUERY_RESULT_AVAILABLE
public static final int GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAP_POINTER
public static final int GL_STREAM_READ
public static final int GL_STREAM_COPY
public static final int GL_STATIC_READ
public static final int GL_STATIC_COPY
public static final int GL_DYNAMIC_READ
public static final int GL_DYNAMIC_COPY
public static final int GL_MAX_DRAW_BUFFERS
public static final int GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER15
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_SAMPLER_3D
public static final int GL_SAMPLER_2D_SHADOW
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x3
public static final int GL_SRGB
public static final int GL_SRGB8
public static final int GL_SRGB8_ALPHA8
public static final int GL_COMPARE_REF_TO_TEXTURE
public static final int GL_MAJOR_VERSION
public static final int GL_MINOR_VERSION
public static final int GL_NUM_EXTENSIONS
public static final int GL_RGBA32F
public static final int GL_RGB32F
public static final int GL_RGBA16F
public static final int GL_RGB16F
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_VARYING_COMPONENTS
public static final int GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_R11F_G11F_B10F
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_RGB9_E5
public static final int GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_RASTERIZER_DISCARD
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS
public static final int GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_RGBA32UI
public static final int GL_RGB32UI
public static final int GL_RGBA16UI
public static final int GL_RGB16UI
public static final int GL_RGBA8UI
public static final int GL_RGB8UI
public static final int GL_RGBA32I
public static final int GL_RGB32I
public static final int GL_RGBA16I
public static final int GL_RGB16I
public static final int GL_RGBA8I
public static final int GL_RGB8I
public static final int GL_RED_INTEGER
public static final int GL_RGB_INTEGER
public static final int GL_RGBA_INTEGER
public static final int GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW
public static final int GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC4
public static final int GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_OFFSET
public static final int GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH32F_STENCIL8
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_UNDEFINED
public static final int GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL
public static final int GL_UNSIGNED_INT_24_8
public static final int GL_DEPTH24_STENCIL8
public static final int GL_UNSIGNED_NORMALIZED
public static final int GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER_BINDING
public static final int GL_RENDERBUFFER_SAMPLES
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_MAX_COLOR_ATTACHMENTS
public static final int GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT15
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_MAX_SAMPLES
public static final int GL_HALF_FLOAT
public static final int GL_MAP_READ_BIT
public static final int GL_MAP_WRITE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_RG
public static final int GL_RG_INTEGER
public static final int GL_R8
public static final int GL_RG8
public static final int GL_R16F
public static final int GL_R32F
public static final int GL_RG16F
public static final int GL_RG32F
public static final int GL_R8I
public static final int GL_R8UI
public static final int GL_R16I
public static final int GL_R16UI
public static final int GL_R32I
public static final int GL_R32UI
public static final int GL_RG8I
public static final int GL_RG8UI
public static final int GL_RG16I
public static final int GL_RG16UI
public static final int GL_RG32I
public static final int GL_RG32UI
public static final int GL_VERTEX_ARRAY_BINDING
public static final int GL_R8_SNORM
public static final int GL_RG8_SNORM
public static final int GL_RGB8_SNORM
public static final int GL_RGBA8_SNORM
public static final int GL_SIGNED_NORMALIZED
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_COPY_READ_BUFFER
public static final int GL_COPY_WRITE_BUFFER
public static final int GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_SIZE
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_UNIFORM_TYPE
public static final int GL_UNIFORM_SIZE
public static final int GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_INVALID_INDEX
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_OBJECT_TYPE
public static final int GL_SYNC_CONDITION
public static final int GL_SYNC_STATUS
public static final int GL_SYNC_FLAGS
public static final int GL_SYNC_FENCE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_UNSIGNALED
public static final int GL_SIGNALED
public static final int GL_ALREADY_SIGNALED
public static final int GL_TIMEOUT_EXPIRED
public static final int GL_CONDITION_SATISFIED
public static final int GL_WAIT_FAILED
public static final int GL_SYNC_FLUSH_COMMANDS_BIT
public static final long GL_TIMEOUT_IGNORED
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_SAMPLER_BINDING
public static final int GL_RGB10_A2UI
public static final int GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_A
public static final int GL_GREEN
public static final int GL_BLUE
public static final int GL_INT_2_10_10_10_REV
public static final int GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_LENGTH
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS
public static final int GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_MAX_ELEMENT_INDEX
public static final int GL_NUM_SAMPLE_COUNTS
public static final int GL_TEXTURE_IMMUTABLE_LEVELS
public static void glReadBuffer(int mode)
public static void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
public static void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset)
public static void glGenQueries(int n, int[] ids, int offset)
public static void glGenQueries(int n, IntBuffer ids)
public static void glDeleteQueries(int n, int[] ids, int offset)
public static void glDeleteQueries(int n, IntBuffer ids)
public static boolean glIsQuery(int id)
public static void glBeginQuery(int target, int id)
public static void glEndQuery(int target)
public static void glGetQueryiv(int target, int pname, int[] params, int offset)
public static void glGetQueryiv(int target, int pname, IntBuffer params)
public static void glGetQueryObjectuiv(int id, int pname, int[] params, int offset)
public static void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
public static boolean glUnmapBuffer(int target)
public static Buffer glGetBufferPointerv(int target, int pname)
public static void glDrawBuffers(int n, int[] bufs, int offset)
public static void glDrawBuffers(int n, IntBuffer bufs)
public static void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset)
public static void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
public static Buffer glMapBufferRange(int target, int offset, int length, int access)
public static void glFlushMappedBufferRange(int target, int offset, int length)
public static void glBindVertexArray(int array)
public static void glDeleteVertexArrays(int n, int[] arrays, int offset)
public static void glDeleteVertexArrays(int n, IntBuffer arrays)
public static void glGenVertexArrays(int n, int[] arrays, int offset)
public static void glGenVertexArrays(int n, IntBuffer arrays)
public static boolean glIsVertexArray(int array)
public static void glGetIntegeri_v(int target, int index, int[] data, int offset)
public static void glGetIntegeri_v(int target, int index, IntBuffer data)
public static void glBeginTransformFeedback(int primitiveMode)
public static void glEndTransformFeedback()
public static void glBindBufferRange(int target, int index, int buffer, int offset, int size)
public static void glBindBufferBase(int target, int index, int buffer)
public static void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
public static void glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
public static void glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
public static void glGetTransformFeedbackVarying(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
public static String glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)
public static String glGetTransformFeedbackVarying(int program, int index, IntBuffer size, IntBuffer type)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
public static void glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
public static void glGetVertexAttribIiv(int index, int pname, int[] params, int offset)
public static void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
public static void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset)
public static void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
public static void glVertexAttribI4i(int index, int x, int y, int z, int w)
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
public static void glVertexAttribI4iv(int index, int[] v, int offset)
public static void glVertexAttribI4iv(int index, IntBuffer v)
public static void glVertexAttribI4uiv(int index, int[] v, int offset)
public static void glVertexAttribI4uiv(int index, IntBuffer v)
public static void glGetUniformuiv(int program, int location, int[] params, int offset)
public static void glGetUniformuiv(int program, int location, IntBuffer params)
public static int glGetFragDataLocation(int program, String name)
public static void glUniform1ui(int location, int v0)
public static void glUniform2ui(int location, int v0, int v1)
public static void glUniform3ui(int location, int v0, int v1, int v2)
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
public static void glUniform1uiv(int location, int count, int[] value, int offset)
public static void glUniform1uiv(int location, int count, IntBuffer value)
public static void glUniform2uiv(int location, int count, int[] value, int offset)
public static void glUniform2uiv(int location, int count, IntBuffer value)
public static void glUniform3uiv(int location, int count, int[] value, int offset)
public static void glUniform3uiv(int location, int count, IntBuffer value)
public static void glUniform4uiv(int location, int count, int[] value, int offset)
public static void glUniform4uiv(int location, int count, IntBuffer value)
public static void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset)
public static void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset)
public static void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
public static void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset)
public static void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
public static String glGetStringi(int name, int index)
public static void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
public static void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset)
public static void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices)
public static void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset)
public static void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
public static int glGetUniformBlockIndex(int program, String uniformBlockName)
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset)
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset)
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
public static void glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
public static void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instanceCount)
public static void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
public static long glFenceSync(int condition, int flags)
public static boolean glIsSync(long sync)
public static void glDeleteSync(long sync)
public static int glClientWaitSync(long sync, int flags, long timeout)
public static void glWaitSync(long sync, int flags, long timeout)
public static void glGetInteger64v(int pname, long[] params, int offset)
public static void glGetInteger64v(int pname, LongBuffer params)
public static void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset)
public static void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
public static void glGetInteger64i_v(int target, int index, long[] data, int offset)
public static void glGetInteger64i_v(int target, int index, LongBuffer data)
public static void glGetBufferParameteri64v(int target, int pname, long[] params, int offset)
public static void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
public static void glGenSamplers(int count, int[] samplers, int offset)
public static void glGenSamplers(int count, IntBuffer samplers)
public static void glDeleteSamplers(int count, int[] samplers, int offset)
public static void glDeleteSamplers(int count, IntBuffer samplers)
public static boolean glIsSampler(int sampler)
public static void glBindSampler(int unit, int sampler)
public static void glSamplerParameteri(int sampler, int pname, int param)
public static void glSamplerParameteriv(int sampler, int pname, int[] param, int offset)
public static void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
public static void glSamplerParameterf(int sampler, int pname, float param)
public static void glSamplerParameterfv(int sampler, int pname, float[] param, int offset)
public static void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset)
public static void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset)
public static void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
public static void glVertexAttribDivisor(int index, int divisor)
public static void glBindTransformFeedback(int target, int id)
public static void glDeleteTransformFeedbacks(int n, int[] ids, int offset)
public static void glDeleteTransformFeedbacks(int n, IntBuffer ids)
public static void glGenTransformFeedbacks(int n, int[] ids, int offset)
public static void glGenTransformFeedbacks(int n, IntBuffer ids)
public static boolean glIsTransformFeedback(int id)
public static void glPauseTransformFeedback()
public static void glResumeTransformFeedback()
public static void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, Buffer binary)
public static void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
public static void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
public static void glProgramParameteri(int program, int pname, int value)
public static void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset)
public static void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
public static void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height)
public static void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
public static void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset)
public static void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
public static void glReadPixels(int x, int y, int width, int height, int format, int type, int offset)