public class GLTextureSource extends Filter
Constructor and Description |
---|
GLTextureSource(String name) |
Modifier and Type | Method and Description |
---|---|
void |
fieldPortValueUpdated(String name,
FilterContext context) |
void |
process(FilterContext context) |
void |
setupPorts() |
void |
tearDown(FilterContext context) |
addFieldPort, addInputPort, addMaskedInputPort, addOutputBasedOnInput, addOutputPort, addProgramPort, close, closeOutputPort, delayNextProcess, getFilterClassName, getInputFormat, getInputPort, getName, getNumberOfConnectedInputs, getNumberOfConnectedOutputs, getNumberOfInputs, getNumberOfOutputs, getOutputFormat, getOutputPort, getSleepDelay, init, initProgramInputs, initWithAssignmentList, initWithAssignmentString, initWithValueMap, isAvailable, isOpen, open, parametersUpdated, prepare, pullInput, pushOutput, setInputFrame, setInputValue, setWaitsOnInputPort, setWaitsOnOutputPort, toString, transferInputPortFrame
public GLTextureSource(String name)
public void setupPorts()
setupPorts
in class Filter
public void fieldPortValueUpdated(String name, FilterContext context)
fieldPortValueUpdated
in class Filter
public void process(FilterContext context)
public void tearDown(FilterContext context)