public static final class AnyMotionDetector.Vector3 extends Object
Modifier and Type | Field and Description |
---|---|
long |
timeMillisSinceBoot |
float |
x |
float |
y |
float |
z |
Constructor and Description |
---|
Vector3(long timeMillisSinceBoot,
float x,
float y,
float z) |
Modifier and Type | Method and Description |
---|---|
float |
angleBetween(AnyMotionDetector.Vector3 other)
Returns the angle between this 3D vector and another given 3D vector.
|
AnyMotionDetector.Vector3 |
cross(AnyMotionDetector.Vector3 v) |
float |
dotProduct(AnyMotionDetector.Vector3 v) |
AnyMotionDetector.Vector3 |
minus(AnyMotionDetector.Vector3 v) |
float |
norm() |
AnyMotionDetector.Vector3 |
normalized() |
AnyMotionDetector.Vector3 |
plus(AnyMotionDetector.Vector3 v) |
AnyMotionDetector.Vector3 |
times(float val) |
String |
toString()
Returns a string representation of the object.
|
public long timeMillisSinceBoot
public float x
public float y
public float z
public float norm()
public AnyMotionDetector.Vector3 normalized()
public float angleBetween(AnyMotionDetector.Vector3 other)
other
- The other Vector3 vector.public AnyMotionDetector.Vector3 cross(AnyMotionDetector.Vector3 v)
public String toString()
Object
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
public float dotProduct(AnyMotionDetector.Vector3 v)
public AnyMotionDetector.Vector3 times(float val)
public AnyMotionDetector.Vector3 plus(AnyMotionDetector.Vector3 v)
public AnyMotionDetector.Vector3 minus(AnyMotionDetector.Vector3 v)