public class ShaderProgram extends Program
Constructor and Description |
---|
ShaderProgram(FilterContext context,
String fragmentShader) |
ShaderProgram(FilterContext context,
String vertexShader,
String fragmentShader) |
Modifier and Type | Method and Description |
---|---|
void |
beginDrawing() |
static ShaderProgram |
createIdentity(FilterContext context) |
protected void |
finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
|
GLEnvironment |
getGLEnvironment() |
Object |
getHostValue(String variableName) |
void |
process(Frame[] inputs,
Frame output) |
void |
setAttributeValues(String attributeName,
float[] data,
int componentCount) |
void |
setAttributeValues(String attributeName,
VertexFrame vertexData,
int type,
int componentCount,
int strideInBytes,
int offsetInBytes,
boolean normalize) |
void |
setBlendEnabled(boolean enable) |
void |
setBlendFunc(int sfactor,
int dfactor) |
void |
setClearColor(float r,
float g,
float b) |
void |
setClearsOutput(boolean clears) |
void |
setDrawMode(int drawMode) |
void |
setHostValue(String variableName,
Object value) |
void |
setMaximumTileSize(int size) |
void |
setSourceRect(float x,
float y,
float width,
float height) |
boolean |
setSourceRegion(float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3) |
void |
setSourceRegion(Quad region) |
void |
setTargetRect(float x,
float y,
float width,
float height) |
void |
setTargetRegion(Quad region) |
void |
setVertexCount(int count) |
public ShaderProgram(FilterContext context, String fragmentShader)
public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader)
public static ShaderProgram createIdentity(FilterContext context)
protected void finalize() throws Throwable
Object
finalize
method to dispose of
system resources or to perform other cleanup.
The general contract of finalize
is that it is invoked
if and when the JavaTM virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize
method may take any action, including
making this object available again to other threads; the usual purpose
of finalize
, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize
method of class Object
performs no
special action; it simply returns normally. Subclasses of
Object
may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize
method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize
method causes
the finalization of this object to be halted, but is otherwise
ignored.
public GLEnvironment getGLEnvironment()
public void setHostValue(String variableName, Object value)
setHostValue
in class Program
public Object getHostValue(String variableName)
getHostValue
in class Program
public void setAttributeValues(String attributeName, float[] data, int componentCount)
public void setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize)
public void setSourceRegion(Quad region)
public void setTargetRegion(Quad region)
public void setSourceRect(float x, float y, float width, float height)
public void setTargetRect(float x, float y, float width, float height)
public void setClearsOutput(boolean clears)
public void setClearColor(float r, float g, float b)
public void setBlendEnabled(boolean enable)
public void setBlendFunc(int sfactor, int dfactor)
public void setDrawMode(int drawMode)
public void setVertexCount(int count)
public void setMaximumTileSize(int size)
public void beginDrawing()
public boolean setSourceRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)