Class | Description |
---|---|
Allocation |
This class provides the primary method through which data is passed to
and from RenderScript kernels.
|
BaseObj |
BaseObj is the base class for all RenderScript objects owned by a RS context.
|
Byte2 |
Class for exposing the native RenderScript byte2 type back to the Android system.
|
Byte3 |
Class for exposing the native RenderScript byte3 type back to the Android system.
|
Byte4 |
Class for exposing the native RenderScript byte4 type back to the Android system.
|
Double2 |
Class for exposing the native RenderScript double2 type back
to the Android system.
|
Double3 |
Class for exposing the native RenderScript double3 type back
to the Android system.
|
Double4 |
Class for exposing the native RenderScript double4 type back
to the Android system.
|
Element |
An Element represents one item within an
Allocation . |
Element.Builder |
Builder class for producing complex elements with matching field and name
pairs.
|
FieldPacker |
Utility class for packing arguments and structures from Android system objects to
RenderScript objects.
|
Float2 |
Class for exposing the native RenderScript float2 type back to the Android system.
|
Float3 |
Class for exposing the native RenderScript float2 type back to the Android system.
|
Float4 |
Class for exposing the native RenderScript float2 type back to the Android system.
|
Int2 |
Class for exposing the native RenderScript int2 type back to the Android system.
|
Int3 |
Class for exposing the native RenderScript int3 type back to the Android system.
|
Int4 |
Class for exposing the native RenderScript int4 type back to the Android system.
|
Long2 |
Class for exposing the native RenderScript long2 type back to the Android system.
|
Long3 |
Class for exposing the native RenderScript long3 type back to the Android system.
|
Long4 |
Class for exposing the native RenderScript long4 type back to the Android system.
|
Matrix2f |
Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system.
|
Matrix3f |
Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system.
|
Matrix4f |
Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system.
|
RenderScript |
This class provides access to a RenderScript context, which controls RenderScript
initialization, resource management, and teardown.
|
RenderScript.RSErrorHandler |
The runtime error handler base class.
|
RenderScript.RSMessageHandler |
The base class from which an application should derive in order
to receive RS messages from scripts.
|
Sampler |
Sampler object that defines how Allocations can be read as textures within a
kernel.
|
Sampler.Builder |
Builder for creating non-standard samplers.
|
Script |
The parent class for all executable scripts.
|
Script.Builder |
Only intended for use by generated reflected code.
|
Script.FieldBase |
Only intended for use by generated reflected code.
|
Script.FieldID |
FieldID is an identifier for a Script + exported field pair.
|
Script.InvokeID |
InvokeID is an identifier for a invoke function.
|
Script.KernelID |
KernelID is an identifier for a Script + root function pair.
|
Script.LaunchOptions |
Class for specifying the specifics about how a kernel will be
launched.
|
ScriptC |
The superclass for all user-defined scripts.
|
ScriptGroup |
A group of kernels that are executed
together with one execution call as if they were a single kernel
In addition to kernels, a script group may contain invocable functions as well.
|
ScriptGroup.Binding |
Represents a binding of a value to a global variable in a
kernel or invocable function.
|
ScriptGroup.Builder | Deprecated
Use
ScriptGroup.Builder2 instead. |
ScriptGroup.Builder2 |
The builder class for creating script groups
A script group is created using closures (see class
ScriptGroup.Closure ). |
ScriptGroup.Closure |
An opaque class for closures
A closure represents a function call to a kernel or invocable function,
combined with arguments and values for global variables.
|
ScriptGroup.Future |
An opaque class for futures
A future represents an output of a closure, either the return value of
the function, or the value of a global variable written by the function.
|
ScriptGroup.Input |
An opaque class for unbound values (used for script group inputs)
Created by calling the
ScriptGroup.Builder2.addInput() method. |
ScriptIntrinsic |
Base class for all Intrinsic scripts.
|
ScriptIntrinsic3DLUT |
Intrinsic for converting RGB to RGBA by using a 3D lookup table.
|
ScriptIntrinsicBLAS |
ScriptIntrinsicBLAS class provides high performance RenderScript APIs to BLAS.
|
ScriptIntrinsicBlend |
Intrinsic kernels for blending two
Allocation objects. |
ScriptIntrinsicBlur |
Intrinsic Gausian blur filter.
|
ScriptIntrinsicColorMatrix |
Intrinsic for applying a color matrix to allocations.
|
ScriptIntrinsicConvolve3x3 |
Intrinsic for applying a 3x3 convolve to an allocation.
|
ScriptIntrinsicConvolve5x5 |
Intrinsic for applying a 5x5 convolve to an allocation.
|
ScriptIntrinsicHistogram |
Intrinsic Histogram filter.
|
ScriptIntrinsicLUT |
Intrinsic for applying a per-channel lookup table.
|
ScriptIntrinsicResize |
Intrinsic for performing a resize of a 2D allocation.
|
ScriptIntrinsicYuvToRGB |
Intrinsic for converting an Android YUV buffer to RGB.
|
Short2 |
Class for exposing the native RenderScript Short2 type back to the Android system.
|
Short3 |
Class for exposing the native RenderScript short3 type back to the Android system.
|
Short4 |
Class for exposing the native RenderScript short4 type back to the Android system.
|
Type |
A Type describes the
Element and
dimensions used for an Allocation or
a parallel operation. |
Type.Builder |
Builder class for Type.
|
Enum | Description |
---|---|
Allocation.MipmapControl |
Controls mipmap behavior when using the bitmap creation and update
functions.
|
Element.DataKind |
The special interpretation of the data if required.
|
Element.DataType |
DataType represents the basic type information for a basic element.
|
RenderScript.ContextType |
ContextType specifies the specific type of context to be created.
|
RenderScript.Priority |
RenderScript worker thread priority enumeration.
|
Sampler.Value | |
Type.CubemapFace |
Exception | Description |
---|---|
RSDriverException |
Base class for all exceptions thrown by the Android
RenderScript
|
RSIllegalArgumentException |
Base class for all exceptions thrown by the Android
RenderScript
|
RSInvalidStateException |
Base class for all exceptions thrown by the Android
RenderScript
|
RSRuntimeException |
Base class for all exceptions thrown by the Android
RenderScript
|
Annotation Type | Description |
---|---|
ScriptIntrinsicBLAS.Diag | |
ScriptIntrinsicBLAS.Side | |
ScriptIntrinsicBLAS.Transpose | |
ScriptIntrinsicBLAS.Uplo |